AAD 0083. Introduction to Three-Dimensional Modeling

Units: 3
Advisory: Completion of AAD 70 and ART 4A with grades of "C" or better
Hours: 108 (27 lecture, 81 laboratory)
Three-dimensional modeling on the computer including construction of three-dimensional forms, use of surface textures, application of lighting effects, and animation of completed constructions. Students will create original projects including environments, objects, buttons, three-dimensional texts and animations for use in fine art, graphic design, multimedia and the World Wide Web. (CSU)

AAD 0083 - Introduction to Three-Dimensional Modeling

http://catalog.sierracollege.edu/course-outlines/aad-0083/

Catalog Description DESCRIPTION IS HERE: Advisory: Completion of AAD 70 and ART 4A with grades of "C" or better Hours: 108 (27 lecture, 81 laboratory) Description: Three-dimensional modeling on the computer including construction of three-dimensional forms, use of surface textures, application of lighting effects, and animation of completed constructions. Students will create original projects including environments, objects, buttons, three-dimensional texts and animations for use in fine art, graphic design, multimedia and the World Wide Web. (CSU) Units 3 Lecture-Discussion 27 Laboratory 81 By Arrangement Contact Hours 108 Outside of Class Hours Course Student Learning Outcomes Investigate requirements for 3D animations and projects, including software and hardware options and requirements. Design and construct 3D models and projects using professional techniques and processes, such as lighting and surface applications. Critique the effectiveness of completed 3D projects. Course Content Outline I. Introduction to 3D Modeling A. Examples of 3D Modeling B. Software Issues C. Platform Issues D. 3D Modeling in Multimedia and on the WWW II. Introduction to 3D software to be used A. Navigating the Workspace B. Creating and organizing views C. Using Multiple Windows D. Orienting yourself in the 3D World III. Introduction to Modeling A. Profiles, surface objects, and models B. Object Geometry C. Moving Objects D. Scaling and Rotating E. Creating Profiles F. Creating Surface Objects G. Deforming surface objects H. Modifying 3D shapes I. Modeling 3D shapes J. Assembling models IV. Animating 3D objects A. Animation Components B. Setting preferences C. Animating in the workspace D. Animating in the score E. Animating the camera V. Lighting and Material Considerations A. Lights and materials B. Creating Global Effects C. Settings for light effects VI. Rendering A. Concepts B. Setups and Controls C. Settings D. Resolution VII. Tools VIII. Planning IX. Color and Texture Considerations X. Needed views XI. Relationship of Shapes and Colors XII. Integration of 3D Views or Animations into Other Programs A. Formats B. File Sizes C. Lighting Relationships D. Color Relationships XIII. Evaluation/Critique Course Objectives Course Objectives Lecture Objectives: 1. Identify the characteristics of various 3D rendering software applications; 2. Identify specific software, platform, format, and memory considerations in the development, integration, and output of 3D Rendering I; 3. Determine the rendering time required in the creation of a 3D object, using the appropriate tools, settings, and resolution; 4. Integrate 3D rendering into another image or animation; and 5. Evaluate projects in terms of their construction, lighting, texture, color, and overall effectiveness. Laboratory Objectives: 1. Create a 3D rendered object using profiles, surface changes, scaling, deforming, and assembling from multiple elements; 2. Create a 3D project which includes animation of the 3D objects; 3. Create a 3D project demonstrating understanding of materials and lighting effects; 4. Critique projects in terms of their construction, lighting, texture, color, and overall effectiveness. Methods of Evaluation Projects Skill Demonstrations Reading Assignments 1. Read chapter on 3D framing techniques from class textbook in preparation for hands-on demonstration/tutorials by instructor in class and for examinations on course content and terms. 2. Develop 3D images for projects through library and internet-based research focusing on content, and preparation of written objectives using the concepts and terminology for successful completion of the assignment. Writing, Problem Solving or Performance Assignment 1: Creating Animating Orbits This assignment will give you a quick primer on the Maya interface and will take you through the creation of a Solar System project and the mechanics of animating orbits. With the Solar System exercise, you'll dive into creating simple objects, setting keyframes, and stacking your animation to get planets and moons to orbit each other and the Sun. This will expose you to: 1. Object creation 2. Simple modeling 3. Object components 4. Pivot point placement 5. Grouping 6. Hierarchies 7. Basic keyframing 8. Timing Topics in this assignment include: 1. You Put the U in UI 2. Project Overview: The Solar System 3. The Preproduction Process: Planning 4. Creating a Project 5. The Production Process: Creating and Animating the Objects 6. Maya Object Structure 7. Using the Outliner 8. Outputting your Work Assignment 2: Modeling Complex Objects: The Classic Steam Locomotive This exercise will demonstrate the following polygonal modeling techniques. This will expose you to: 1. Extrusion 2. Insert Edge Loop and Wedge Face tools 3. Object duplication 4. Pivot placement 5. CV curves and revolved surfaces 6. Complex model hierarchy Now you are going to start to create a rather complex-looking object, an old-fashioned steam locomotive, using mostly polygons. You will use a schematic printout of the final model as a reference for your model. Because this is a complicated object, it's much better to start with good plans. This will involve some research, web surfing, image gathering, and/or sketching to get a feel for what you're trying to make. Other (Term projects, research papers, portfolios, etc.) Methods of Instruction Laboratory Lecture/Discussion Distance Learning Other materials and-or supplies required of students that contribute to the cost of the course. USB flash drive 8.5 x 11 sketchpad pencils and markers

Applied Art and Design

http://catalog.sierracollege.edu/departments/applied-art-design/

Applied Art and Design is an academic discipline which focuses on the principles and practical applications of art, design, photography, computer graphics, imaging and animation. Study of the foundations of design, creative problem solving, portfolio development and internship experiences, all prepare students for transfer programs and career opportunities. Within the AA/AS degree or certificate options, students may concentrate in Graphic Design, Illustration, or Multimedia. Students who successfully complete the Applied Art and Design major can expect to find entry level employment in such areas as digital illustration, graphic design for print and internet, multimedia, animation, photographic retouching and pre-press operation.